When Noa’s estranged father is kidnapped by Monomind, she must investigate their reasons for doing so while also working to save her father from the company’s dirty hands. In Jack Move’s world, far in the past, the Earth was hit with a massive solar flare that knocked out all electronics worldwide in an event known as The Dark, and over the years as a result, corporations like Monomind have taken the place of the government, leading to the dissatisfaction of some. Together with her partner, a fellow hacker named Ryder, she spends her time messing with the overreaching corporation Monomind. In Jack Move, you play as Noa, a hacker vigilante working on the streets of Bright Town. Despite one or two missteps, there is a lot to love in this cyber brawling package. It may not have changed my mind about slang in sci-fi, but Jack Move still managed to impress me in several ways that I think definitely make it worth your time if you enjoy turn-based RPGs. ![]() ![]() ![]() One game that makes heavy use of this trope is Jack Move, the bite-sized RPG developed by So Romantic and published by HypeTrain Digital, which was released on PC earlier this month. There is one trope in sci-fi that I still do not know how I feel about to this day, 30 years into my life: the introduction of “future slang” meant to make everybody sound more tech savvy or hip with the times.
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